On my commute to work I walk by a medium-sized grocery store.
Fairly convenient if I don't buy anything heavy; at least, it would be
convenient if I ever shopped there. I've never even entered.
What stops me? A prominent sign outlining store policy that all
customer bags be left with the cashier upon entering. Reasonable,
right? A measured deterrent against shoplifters and
thieves.
My initial response upon seeing the sign for the first time? If they
don't trust me why should I trust them? Not that the cashier is going
to have a burning desire to rifle through customers' bags; the issue
is whether I trust them not to give my bag to a thief by mistake.
I don't, as it happens, which is why I never shop there.
Why is everyone who drives SLOWER than me an IDIOT, and everyone who drives FASTER a MANIAC?
26 September 2009
25 September 2009
Descaling an Electric Kettle
I wanted to descale my electric kettle and decided to use white vinegar for the first time. Impressive. I was both surprised and pleased at how well it does the job. I let a mixture of 1:1 (v/v) white vinegar and water sit in the kettle. A couple hours at room temperature and descaling was complete! After rinsing with water 4-5 times my kettle is once more back in active service.
24 September 2009
PS3: NHL 10, Part II
Well, looks like there's a fairly significant bug in NHL 10 for the PS3. I'm not referring to the AI, which as always can still use some improvement, but to something I consider relatively easier to solve and as such even more disappointing.
One of the changes with NHL 10 over NHL 09, and one of NHL 10's advertised selling points, was the inclusion of unlockable player equipment upgrades (pads, sticks, helmets, etc.) that boost your player's stats in various categories. I was initially resistant to equipping these items once they were unlocked but I soon overcame my disgust with the often ugly designs and always ill-matched colours.
What's the problem, then? As soon as my Be A Pro goalie won 25 games all the previously unlocked equipment returned to their initial locked and unusable status. What's up with that? That this issue is something I would think easily caught in any reasonable quality control regime just makes it all the more disappointing.
Oh well. At least my goalie no longer has to pretend to be colour blind.
One of the changes with NHL 10 over NHL 09, and one of NHL 10's advertised selling points, was the inclusion of unlockable player equipment upgrades (pads, sticks, helmets, etc.) that boost your player's stats in various categories. I was initially resistant to equipping these items once they were unlocked but I soon overcame my disgust with the often ugly designs and always ill-matched colours.
What's the problem, then? As soon as my Be A Pro goalie won 25 games all the previously unlocked equipment returned to their initial locked and unusable status. What's up with that? That this issue is something I would think easily caught in any reasonable quality control regime just makes it all the more disappointing.
Oh well. At least my goalie no longer has to pretend to be colour blind.
20 September 2009
PS3: NHL 10
I wasn't sure if I should buy NHL '10 for the PS3 as all I read stated that NHL '10 wasn't a drastic improvement over NHL '09. The inclusion of a "Be a GM" mode doesn't immediately appeal to me, and including 'board play' doesn't do too much for me as I tend to play goal in "Be a Pro" mode -- thankfully retained for NHL '10.
Anywhoo, I purchased NHL '10 mentally prepared to admit it was a waste of my money; not because it's a bad game, far from it, but NHL '09 is already a great game so why bother with a minor upgrade?
To my delight my fears were misplaced. The fact that NHL '10 fixes several minor annoyances with NHL '09 makes buying NHL '10 worthwhile in itself. I say minor annoyances, but really as a person who likes to play goal they more often than not were quite irritating and detracted from NHL '09.
The most notable fixes are with the announcers. One, announcers in NHL '10 no longer describe a defenseman's own goal as the result of an amazing shot by the opposing team or as the poor play of the goalie. In NHL '09 the incongruity between the announcers' words and my emotions resulted in even more aggravation. No longer in NHL '10. Second, in NHL '09 injuries in-game were virtually ignored. I might see a player on the ice during play, but all too frequently a very brief close-up of the injured player was too brief to identify before play resumed. It's not like I know the jersey number of every single player on every single team. Of course, that's when the game even bothered to show the injury clip. I'd have no idea which player was injured or whether he was out for the duration. Thankfully, in NHL '10 this is remedied. The injury clip is enough to identify the player, and afterward the announcers even say whether the player will be returning. Nice.
Descriptions of breakaways in NHL '09 were a tad too inclusive. The announcers would describe a rebound as a breakaway. Stationary, open players and one-timers were too often called breakaways, as well. To date, none of that has cropped up in NHL '10.
In NHL '09, I'd always been disappointed that the game didn't provide some pre-game information on the opposing team, beyond the current win-loss record. No more in NHL '10. NHL '10 summarizes information like starting line ups, goalies, and stat summaries like PP, GF and GA.
Goalie animations have been added to in NHL '10, and there's much more manual control available. Overall an improvement, and it will even be more of an improvement when my use of the new controls becomes more automatic.
"Be a Pro" mode has been updated. My Be a Pro goalie had the option to play a prospect game prior to draft day to help determine draft position. Neat. Unfortunately, this leads to a minor annoyance with NHL '10. My goalie played well enough in the prospect game to be 1st pick on draft day. Huzzah! Too bad in the player stats page for my goalie under "Draft position" it still says "N/A". Eh?
Random points:
Anywhoo, I purchased NHL '10 mentally prepared to admit it was a waste of my money; not because it's a bad game, far from it, but NHL '09 is already a great game so why bother with a minor upgrade?
To my delight my fears were misplaced. The fact that NHL '10 fixes several minor annoyances with NHL '09 makes buying NHL '10 worthwhile in itself. I say minor annoyances, but really as a person who likes to play goal they more often than not were quite irritating and detracted from NHL '09.
The most notable fixes are with the announcers. One, announcers in NHL '10 no longer describe a defenseman's own goal as the result of an amazing shot by the opposing team or as the poor play of the goalie. In NHL '09 the incongruity between the announcers' words and my emotions resulted in even more aggravation. No longer in NHL '10. Second, in NHL '09 injuries in-game were virtually ignored. I might see a player on the ice during play, but all too frequently a very brief close-up of the injured player was too brief to identify before play resumed. It's not like I know the jersey number of every single player on every single team. Of course, that's when the game even bothered to show the injury clip. I'd have no idea which player was injured or whether he was out for the duration. Thankfully, in NHL '10 this is remedied. The injury clip is enough to identify the player, and afterward the announcers even say whether the player will be returning. Nice.
Descriptions of breakaways in NHL '09 were a tad too inclusive. The announcers would describe a rebound as a breakaway. Stationary, open players and one-timers were too often called breakaways, as well. To date, none of that has cropped up in NHL '10.
In NHL '09, I'd always been disappointed that the game didn't provide some pre-game information on the opposing team, beyond the current win-loss record. No more in NHL '10. NHL '10 summarizes information like starting line ups, goalies, and stat summaries like PP, GF and GA.
Goalie animations have been added to in NHL '10, and there's much more manual control available. Overall an improvement, and it will even be more of an improvement when my use of the new controls becomes more automatic.
"Be a Pro" mode has been updated. My Be a Pro goalie had the option to play a prospect game prior to draft day to help determine draft position. Neat. Unfortunately, this leads to a minor annoyance with NHL '10. My goalie played well enough in the prospect game to be 1st pick on draft day. Huzzah! Too bad in the player stats page for my goalie under "Draft position" it still says "N/A". Eh?
Random points:
- GM and coach updates could be more timely. I went from the prospect game, the draft, contract, then directly to my 1st NHL game. What happened to the AHL? It was only after I finished the 1st game that the GM thoughtfully informed me that they were having me play in the bigs first prior to deciding whether I neeeded seasoning in the AHL. The coach didn't talk to me until after my 1st NHL game, too.
- In NHL '09 I thought goalie post-game evaluation was too tough. The game appeared to penalize goalie "grades" for circumstances not under the goalie's control. Poor grades adversely affect his number of starts. NHL '10 looks to have remedied this. A goalie can play well but still lose the game, and NHL '10 recognizes this. I might get fewer XP, but at least my grade average stays up and won't negatively impact my number of starts.
- I was leary of loading the game multiple times until being drafted by the Vancouver Canucks. I still have no idea if Luongo's 12-year deal made it into NHL '10. Oh well, if Luongo's still with the Canucks after my 3-yr, $0.85M entry contract expires perhaps I'll consider other teams.
- I wish in Be a Pro mode the game allowed you to see what the players' current contracts are.
- NHL '10 does a nice job with playable injury graphics. Demitra played with a fractured jaw for a couple games and you could see the additional plastic guard he wore for added protection.
20 August 2009
Linksys Wireless-G Broadband Router, WRT54G2
So far I'm fairly impressed by how much difference changing a router can make. For the past eight months I'd been living with an inconsistent wireless home network, mostly evident with my Nintendo Wii.
My Nintendo would connect via wireless one day, and then with the identical settings throw up an error message the following day. I'd change my router to channel 11, and the Nintendo connected... and then it wouldn't next time I tried. Channel 1? Eureka -- but, no. I finally gave up and decided to try a new router.
Why did it take me so long to make the decision? I'd always thought that different routers differed in strength, speed, and area of coverage, and that's about it. Based on this erroneous assumption I wasn't optimistic a new router would change anything. After all, my Nintendo connected fine... sometimes. PS3, no problems.
Anywhoo, I started reading up on routers and my error quickly became evident. Most routers work at a 2.4 GHz which apparently is a frequency prone to interference from microwaves, cordless phones and the like. Living in an apartment building I can easily imagine my locale being full of potentially interfering devices.
So... I considered purchasing a "N" (or pre-"N") router with simultaneous dual band ability (2.4 GHz and 5 GHz). Dual band, because much fewer devices use 5 GHz so there's less chance of interference. Simultaneous, because the mere thought of having to manually switch between 2.4 and 5 GHz depending on what device I'm currently using annoys me to no end.
After all this, as you may have guessed from the post title, I decided to buy a Linksys Wireless-G Broadband Router (WRT54G2), broadcasting at a frequency of 2.4 GHz.
Eh?
Unfortunately, all the simultaneous dual band N routers reviewed in my price range were lacking in some manner -- mostly poor efficiency/speed data transfer while in simultaneous mode. Still, this wouldn't have held me back from buying one, but I began to wonder whether any of my electronics were even compatible with this latest and greatest 5 GHz wireless "N" router technology, let alone being capable of taking advantage of it.
Anywhoo, my primary uses of a wireless router is to connect my Nintendo Wii and PS3, which I learned, after further reading, both operate at 2.4 GHz using "G" protocols/technology. Interesting.
The WRT54G2 is an older router, but the reviews I read were mostly positive; I decided to go with a proven performer rather than a router with all the latest bells and whistles. So far I haven't regretted my decision. Not only has my Nintendo Wii been connecting without fail, but another issue, one I had thought was unrelated to the router, has also been fixed. Thunderbird software on my desktop frequently failed to check/download POP3 e-mail, giving out "unable to connect" error messages for some or all of my e-mail accounts. No more.
The only negative of the WRT54G2 I've experienced is with its MAC filtering. My previous router allowed me to label each MAC address I added eg. "PS3" or "Nintendo" . With the Linksys... no. There's no way I'm going to be able to remember which MAC address is associated with each device. Still, all in all a minor quibble.
My Nintendo would connect via wireless one day, and then with the identical settings throw up an error message the following day. I'd change my router to channel 11, and the Nintendo connected... and then it wouldn't next time I tried. Channel 1? Eureka -- but, no. I finally gave up and decided to try a new router.
Why did it take me so long to make the decision? I'd always thought that different routers differed in strength, speed, and area of coverage, and that's about it. Based on this erroneous assumption I wasn't optimistic a new router would change anything. After all, my Nintendo connected fine... sometimes. PS3, no problems.
Anywhoo, I started reading up on routers and my error quickly became evident. Most routers work at a 2.4 GHz which apparently is a frequency prone to interference from microwaves, cordless phones and the like. Living in an apartment building I can easily imagine my locale being full of potentially interfering devices.
So... I considered purchasing a "N" (or pre-"N") router with simultaneous dual band ability (2.4 GHz and 5 GHz). Dual band, because much fewer devices use 5 GHz so there's less chance of interference. Simultaneous, because the mere thought of having to manually switch between 2.4 and 5 GHz depending on what device I'm currently using annoys me to no end.
After all this, as you may have guessed from the post title, I decided to buy a Linksys Wireless-G Broadband Router (WRT54G2), broadcasting at a frequency of 2.4 GHz.
Eh?
Unfortunately, all the simultaneous dual band N routers reviewed in my price range were lacking in some manner -- mostly poor efficiency/speed data transfer while in simultaneous mode. Still, this wouldn't have held me back from buying one, but I began to wonder whether any of my electronics were even compatible with this latest and greatest 5 GHz wireless "N" router technology, let alone being capable of taking advantage of it.
Anywhoo, my primary uses of a wireless router is to connect my Nintendo Wii and PS3, which I learned, after further reading, both operate at 2.4 GHz using "G" protocols/technology. Interesting.
The WRT54G2 is an older router, but the reviews I read were mostly positive; I decided to go with a proven performer rather than a router with all the latest bells and whistles. So far I haven't regretted my decision. Not only has my Nintendo Wii been connecting without fail, but another issue, one I had thought was unrelated to the router, has also been fixed. Thunderbird software on my desktop frequently failed to check/download POP3 e-mail, giving out "unable to connect" error messages for some or all of my e-mail accounts. No more.
The only negative of the WRT54G2 I've experienced is with its MAC filtering. My previous router allowed me to label each MAC address I added eg. "PS3" or "Nintendo" . With the Linksys... no. There's no way I'm going to be able to remember which MAC address is associated with each device. Still, all in all a minor quibble.
Tags:
Computers,
Internet,
Nintendo,
Opinion,
Playstation,
Science and Technology,
Sony,
Wii
07 August 2009
Elections Canada
How novel. I phoned the 1-800 number for Elections Canada and it was picked up on the second ring by a... real, live person. I'd been expecting the typical automated menus, perhaps inputting my SIN to see whether I was still registered, or pressing a number dependent on the nature of my call, to determine whether Elections Canada had updated my previous U.S. address of six years to my new Canadian one (as an aside, apparently there's a five year limit to voting by mail for Canadian expats. No longer sufficiently Canadian, eh?).
Truthfully, I was so shocked a live person answered that I missed their initial greeting, and actually thought I had dialed the wrong number. In retrospect, perhaps I'd been a mite naive to assume Elections Canada would receive call volumes necessitating an automated answering service; who knows, maybe they do, but simply have refused to succumb to the dark temptation. How pleasant.
Truthfully, I was so shocked a live person answered that I missed their initial greeting, and actually thought I had dialed the wrong number. In retrospect, perhaps I'd been a mite naive to assume Elections Canada would receive call volumes necessitating an automated answering service; who knows, maybe they do, but simply have refused to succumb to the dark temptation. How pleasant.
04 August 2009
PS3: Assassins Creed
I've always read good things about Assassins Creed for the PS3, so when I saw it at Best Buy for $30 I decided to pick it up. It's definitely worth $30, but I'm glad I didn't buy it for $50-60 when it was first released.It's not that the game is poor; the game is quite good, actually. The story is interesting, the graphics and music are wonderful. Assassins Creed, unfortunately, has some fairly significant drawbacks in addition to all its positives.
The first issue... interesting story, I said, which is totally true. It left me wanting to learn the fate of Desmond (the character you play, and in an obvious lead-up for a sequel). Unfortunately, the game's in-story scientific premise sounded like just so much nonsense. Past memories inherited via genes? Lamarckism at work? Uh, no.
Gameplay was also another issue. Most of the time it was fine, but when moving quickly, ie. running from guards, it often became a headache. The automatic movement of the camera angle made controlling the character difficult, and gave me headaches requiring frequent breaks. The moving camera angle would obstruct my view of what I really wanted to see, and depending on where the character stood in relation to other objects difficult if not impossible to fix.
Assassins Creed is also short. Very short. Extrememly short. But ironically, its shortness turned out to be a mixed blessing; the missions quickly became quite repetitive and tedious so in part I was relieved the game was finished so quickly.
In-game beggars and crazy people? -- I really wish they wouldn't respawn, the latter more than the former. I have to admit the urge to break one of the assassins' rules regarding innocents was sometimes too much for me to resist.
I give Assassins Creed for the PS3 3.5 out of 5 stars.
Subscribe to:
Posts (Atom)